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4th Street Computer Baseball Support
Computer Game Updates: 

Clicking on the "updateBB" link below will begin a download of the update to the 4th Street Baseball program. When prompted, Run the file. The updated files will be automatically placed in the default game folder (C:Program Files(x86)\4th Street Software\4th Street Baseball.  You can have the program check for updates by choosing "Check Web for Updates" from the "Help" menu on the main screen. 

Program Current Version Number Notes Click to Download Date Posted
4th Street Baseball The files in this update will replace several of the ones initially installed on your computer.
updateBB 11/17/2018  Fixed an error caused with automatic substitutions.  Several improvements were made to the player editor.  Some plays resulting in errors resulted in hitters being credited with an RBI have been changed so that no RBI is awarded (run to RBI ratio was too high).  Program can now exit competely by using the "x" in the upper-right corner.  Some new minimum settings were provided for the individual leader boards in the stats module.  Program was made into a "single instance application" in an effort to prevent "open file" errors from occurring.  Program should now "Run as Administrator" automatically.  Update.dat error code modified to give more specific descriptions.  Fixed an issue which caused the demo version of the program to crash, caused by the new "dead ball era" game options.  Fixed an issue with players not appearing in box score when multiple (>10) substitutions had occurred for the same batting slow.  Streamlined box score and mini-box score code. A "Create New File" function was added to the player editor. An option now exists in the settings page to allow doubles down the lines only when a player's run rating meets or exceeds a certain threshold. Additional code was added for the data importer and player editor. Fixed an issue with AI managers occasionally "burning through" an entire bullpen in the course of an inning, especially during extra-inning ball games. Added "safety" features to prevent inadvertent button clicking during I/O operations. Added a routine to automatically generate rotations and assign relief roles. Lineups and pitching rotations will be updated so that each player's "Retro ID" will be used as an identifier, rather than his file number. This update is automatically initiated upon loading a player file. THIS IS A MAJOR UPDATE! It will NOT correct some roster errors made by previous versions of the program, so if you encounter problems with a player file following this upgrade, please contact 4th Street Software. We'll send out an updated player file to replace the one(s) you have purchased. Added code to help with future "dead ball" era seasons. Added a rotation "status" button on the rotation editor toolbar. Fixed and added some play-by-play entries. Fixed issue with "Run Schedule" mode. Visiting update page is now given as an option at opening screen, rather than mandatory. A few minor alterations and code-fixes. Corrected an issue with ball park effects. Fixed another issue with jumps on steal attempts. Fixed issue with jumps on steal not adhering to the correct dice roll under manual dice-rolling option. Fixed issue with RN=75 with runners on corners and 3B playing in (runner on first was incorrectly removed). Made "B" and "F" readings on scoreboard and pitcher (fastball, breaking ball right/wrong readings) easier to read. Fixed several issues with a new routine which updates rosters on a daily basis when playing replays. Temporarily removed access to the automatic scheduler. Fixed an issue with the auto-draft functions. Made several additions to import functions and improvements on player editor module. Remembered to turn the automatic schedule maker tab on, so people can use it! Updated the schedule import options to prevent unintended erasure of the "other" schedule. A number of additions/improvements/fixes were made to the player editor and data importer. A daily roster updater is now embedded into the code, and will function first with the 2017 season. Schedule editor now includes an automatic schedule maker, which will work fine with "symmetrical" divisions. Did some upkeep with play by play for stolen bases. Fixed issue with stolen bases causing a "hang" in certain situations. Added functionality to the Lineup module, including the ability to generate up to 10 lineups automatically. Fixed issue when pitchers are hitting and count is derived from their card. Added update notifications for re-generating pitcher, hitter, and fielding columns (see information in "Season Updates" below). Several modifications were made to the player editor and its algorithms to improve BB, SO, and HR accuracy. Auto-reset roster function was added to Reset Stats routine. This helps prevent roster issues during schedule play. Modified AI to produce much better SH and SB replay numbers. Several additions and fixes to player editor. Fixed issue with pitchers reaching their fatigue level during games when the "endurance" fatigue system is used. Fixes an issue with player assignment during game play. Several features added to player editor. Program will now automatically check for updates at startup and notify user if there is an update available. Several small changes were made with the player editor, data importer, and schedule editor Routine maintenance update First iteration of retail game