
Play Card… |
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First, let’s set the scene. It’s the first round of the playoffs, with Miami hosting New
England. Miami’s got the ball on the
New England 37 yard line with 4:23 to go in the fourth quarter. They’re down by a touchdown. The Miami coach selects a passing play, “F1 Cross” (F1 is the
flanker, and he’s running a crossing pattern over the middle of the
field). The play card looks like
this:
The play card is essentially a 3” x 5” card filled with
information about the ensuing play.
The larger letters (s, T, G, C, Q, etc.) represent offensive
players. The boxes and ovals
represent defensive zones which may or may not be occupied by one or more
defensive players. The lines represent
the routes each of the offensive players takes after the snap. The red line represents the the route
taken by the intended receiver. Blue
lines represent secondary receivers, while black lines represent the motion
taken by blockers. The smaller letters are the player ratings, which are followed by
a number or range of numbers, which correspond to a 20-sided (d20) die. So let’s roll the dice and see what happens…
The d20 roll (2) tells us what the matchup is. In this case, the left guard is matched up
against the defender in the zone opposite him (in this case, the right defensive
tackle). Here are the two players involved on the play:
The offensive player’s “D” rating (pass blocking) is now compared
to the “B” rating (pass rush) of the defensive player’s. These
two ratings are subtracted (6 – 4 = 2) and compared to the d10 (in this case, a 6 was
rolled). Since 6 is larger than 2,
the defensive player wins the matchup. Now, the two d6 are added together (1 + 3 = 4). Since Thomas won the matchup, we look
under his “B” column across from “4” and find the result code of “47”. This is a sack! (Result codes are listed on the field…there are approximately
90 of them.) That’s it! All other
plays are completed in a similar fashion.
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