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Reported Errors

The following player errors have been reported.  A link has been placed on the player's name which will lead to a picture of the corrected player ratings.  If you have purchased a set of season sheets that was printed before the print date listed, you may request a replacement card by sending a stamped, self-addressed envelope and a description of the player rating(s) you would like replaced to 4th Street Software  1003 Pinehurst Lane  Jordan MN  55352

Season Player Team On Sheets Printed Before
2006 Freel Cin 6/1/2007
2006 Zobrist TB 7/15/2007

These are some changes from the first writing of the instruction manual.  Changes are outlined in red, and have been included in all printings of the instruction manual after March 1, 2007.

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Infield In

When the defense plays the infield in, ground balls hit directly at fielders will quite likely cut a runner down at the plate.  The downside is that a hard-hit ball that ordinarily would be fielded by an infielder will quite possibly sneak through for a base hit.

You may play all, some, or none of your infielders “in” by placing them in depth 1 of any lane Give the batter a bonus of +3 on his “IF” grade in matchups which include an infielder who is playing “in”. 

When finding a result on the result chart, use the “Infield In ” rows only when the infielder in question is playing in.  For example, if the defense chooses to play the corner infielders (first baseman and third baseman) “in” and the middle infielders (second baseman and shortstop) at regular depth , and a ball is hit to the shortstop, use the “Infield Back” rows rather than the “Infield In” rows.

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Ball Park

Balls that are not caught in the outfield and land in zones even with or beyond the closest outfielder are doubles with runners advancing three bases except in two cases:

·        If the ball lands in a zone over the fence, the ball is hit for a homerun.

·        If the ball strikes the wall in a shaded area (e.g., lane “M” depth “13” on the ball park previously shown in this manual) bounce back to the nearest outfielder and the offensive manager must choose whether to have his hitter attempt to advance to second for a double or hold up at first with a single.  Base runners advance two bases.

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Defending the Bunt

The defense can attempt by cut down a bunt by “charging” an infielder.  Move the infielder to the inner portion of the diamond (in other words, he is not in any of the lanes or depths and cannot field any “Prk” chances hit his way).

  If the ball is bunted to the charging infielder, subtract the defender’s defensive rating from the batter’s “Bn” (bunt) rating and compare the result to the d20.  If the d20 is less than or equal to the calculated total, the runners move ahead safely.  If not, the lead runner is thrown out, other runners advance 1 base, and the batter is safe at first.

For example, a batter bunts with runners on 2nd and 3rd and the result code found in his column is a “53”.  The defensive manager has elected to charge his first basemen on the play.  This ball is hit to the first baseman, and his defensive rating is “6”.  The bunter’s “Bn” rating is “17”.  The d20 roll on the play was a “12”.  Since 12 is greater than 11 (17 – 6 = 11), the lead runner (on 3rd) is thrown out, the runner on first advances to second, and the batter reaches first base safely.  Had the d20 roll been 11 or less, the runners would have advanced successfully and the batter would have been thrown out at first base.

If the defense elects to charge an infielder and the offense does NOT bunt, the player is out of position.  Add 5 points to the batter’s “IF” rating if the charging infielder is involved in the matchup.

There are several different “Charge Infielder” defensive strategy cards to play.

The defense can also call for a pitchout.  The play is a ball (play result “21”) unless the offense called for a suicide squeeze, in which case it is a strike (play result “22”).

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Last modified: 03/05/07